Hi, my name is Angie and I am an artist and animator specializing in computer generated character and creature animation. As an animation director/supervisor and lead animator I work closely with directors and vfx supervisors to design character performances and sequences for major motion pictures, commercials, and games. I enjoy the challenge of moving between the “sweet and endearing” and the “evil and deadly.”
I am Assistant Professor at the University of Southern California at the John C Hench Animation & Digital Arts School of Cinematic Arts and advise undergrad and MFA candidates on senior thesis projects.
My film and commercial work include Oscar-winning films, two Clios, and one VES award. I started my career working in video games including ODDWORLD: ABE’S EXODDUS – (Oddworld Inhabitants), DINO CRISES 3 – CAPCOM, and RED DEAD REVOLVER – Angel Studios. After six years working in games I moved to a successful career working on features like the VES (Visual Effects Society) Award Winning STUART LITTLE 2, XMEN2, SMURFS, Spike Jonze’s short film I’M HERE, and Academy Award winning film PAN’S LABYRINTH.
I have created animation for film, music videos, television, ride films, games, virtual reality, simulation experiences and commercial projects at various studios including Buck, USC Institute of Creative Technologies, Walt Disney Feature Animation, CAPCOM – Japan, Angel Studios/Rockstar, Sony Pictures Imageworks, Method Studios, Mirada/Motion Theory, The Third Floor, Brand New School, Digital Domain, Asylum FX, Cinesite, Psyop, Oddworld Inhabitants and Rhythm and Hues.
My clients range from MSN, Geico, Stolichnaya, Toyota, Honda CrossTour, KIA, T-Mobile, Disney, and Coca-Cola. I authored three books on animation and taught at several institutions in the Los Angeles area including Gnomon School of VFX and iAnimate. My most recent animation book is called “Thinking Animation: Bridging the Gap Between 2D and CG” and she routinely writes for her popular animation blog (carrying the “Thinking Animation” namesake).
I earned a Bachelor of Fine Arts degree in Electronic Arts from the Atlanta College of Art and a Master of Fine Arts in Painting from Laguna College of Art + Design. In addition, I studied classical painting and drawing at the Kline Academy and Los Angeles Figurative Art Academy.
My personal work has been exhibited nationally, including Ball State University Atrium Gallery, Laguna Art Museum, Bedford Gallery, Beverly Hills Arts Show, Cella Gallery, Fullerton Art Museum, and The Chandler Center for Art in Arizona, Rockford Art Museum and James Gray Gallery.
My artwork has been published in LA Weekly, Apartment Therapy, Platinum Cheese, Where LA, Quiet Lunch, and Projection Mapping Central. I lives in downtown Los Angeles where I spends time painting on enormous canvases and building new computer generated worlds of motion.Download Resume
Study is something I am invested in for life. You cannot exist as an artist in a vacuum and I find innovation through study and observation.
1 year training, 1 year performing
“The whole purpose of education is to turn mirrors into windows.” ~ Sydney J. Harris
ACADEMY – Oscar Best Achievement in Cinematography
Best Achievement in Art Direction
Eugenio Caballero (art director)
Pilar Revuelta (set decorator)
Best Achievement in Makeup