Full Credits
This page highlights 30 years of production work across film, games, commercials, immersive content, and education.
I've contributed as an Animation Director, Supervisor, or Lead/Character Animator on 18 feature films, 75+ commercials, and 38 AAA video games—collaborating with some of the most innovative studios in the industry.
Scroll below to explore by medium, or start with a visual overview of some of the projects I've helped bring to life.
FEATURE FILMS
I've contributed animation and visual effects to 18 feature films, collaborating with studios like Weta, Sony, Disney, and Digital Domain. My work spans photoreal and stylized projects, including Oscar-winning films and major franchises.
2022 | 20th CENTURY FOX | Weta Digital | Avatar 2 | Feature |
2018 | SONY PICTURES | Day For Nite | Bloodshot | Feature |
2019-2021 | NETFLIX | Cantina Creative | Various Film Pitches | Feature |
2011 | COLUMBIA PICTURES | Sony Pictures Imageworks | Smurfs | Feature |
2011 | COLOMBIA PICTURES | Third Floor | Smurfs | Feature |
2010 | WARNER BROS | Method Studios | I’m Here | Feature |
2007 | WALT DISNEY PICTURES | Asylum FX | National Treasure 2 | Feature |
2007 | ROUGE PICTURES | Digital Domain | The Hitcher | Feature |
2006 | COLUMBIA PICTURES | Digital Domain | Zoom Academy | Feature |
2006 | WARNER BROS | Cafe FX | Pan’s Labyrinth | Feature |
2005 | COLUMBIA PICTURES | Digital Domain | Stealth | Feature |
2005 | UNIVERSAL PICTURES | Luma Pictures | The Cave | Feature |
2005 | WALT DISNEY PICTURES | Rhythm and Hues | Chronicles of Narnia | Feature |
2005 | WARNER BROS | Rhythm and Hues | Scooby Doo 2: Monsters Unleased | Feature |
2005 | 20th CENTURY FOX | Rhythm and Hues | Garfield: The Movie | Feature |
2004 | WALT DISPLAY PICTURES | Asylum FX | National Treasure | Feature |
2003 | NEW LINE CINEMA | Cinesite – Hollywood | Freddy VS Jason | Feature |
2003 | 20th CENTURY FOX | Cinesite – Hollywood | XMEN 2 | Feature |
2002 | COLUMBIA PICTURES | Sony Pictures Imageworks | Stuart Little 2 | Feature |
TELEVISION
From early work on Reality Check to episodic animation pipelines for Fringe and beyond, I’ve contributed to broadcast and streaming projects across major networks and studios—including current leadership at Nickelodeon Animation.
2010 | STEPHEN SPIELBERG | Entity FX | Skitter | Pitch for TV Show |
2008 | WARNER BROS | Zoic Studios | FRINGE S01E13 “The Transformation” | TV Episode |
2006 | HENSON STUDIOS | Henson Studios | Skrumps | TV Show |
1995 | COLUMBIA TRISTAR | TannerMark/Mindflex | Reality Check | TV Show |
COMMERCIALS
I’ve led and animated high-profile commercial campaigns and game trailers for brands like Samsung, Meta, Coca-Cola, Pokémon, and Riot. These spots blend performance-driven animation with fast-paced delivery, often at the intersection of advertising and narrative design.
2023 | SAMSUNG | The Mill | Architect | Commercial |
2023 | META | The Mill | Bison | Commercial |
2023 | ZILLOW | The Mill | Brand Campaign | Commercial |
2023 | POKEMON | The Mill | Go Summer | Commercial |
2023 | FRITOLAY | The Mill | Taste of Greatness | Commercial |
2023 | ACTIVISION | The Mill | Tatted Up | Commercial |
2023 | RIOT | The Mill | Valorant – Unite Together | Video Game Cinematic Trailer |
2022 | EPIC | Halon Entertainment | Fortnite – Join and the Red Crew Pack | Video Game Cinematic Trailer |
2022 | EPIC | Halon Entertainment | Epic: Fortnite – Paradise Cinematic Trailer | Video Game Cinematic Trailer |
2022 | EPIC | Halon Entertainment | Fortnite – Fracture Cinematic Trailer | Video Game Cinematic Trailer |
2019 | META | Gentleman Scholar | Facebook Halloween – Robot | Commercial |
2019 | META | Gentleman Scholar | Facebook Halloween – Vampire | Commercial |
2019 | META | Gentleman Scholar | Facebook Halloween – Frankenstein | Commercial |
2019 | SUPERCELL | Psyop | Clash of the Clans – Dinosaur | Commercial |
2019 | SUPERCELL | Psyop | Clash of the Clans – Barbarian | Commercial |
2019 | AT&T | Gentleman Scholar | Fight | Commercial |
2019 | AT&T | Gentleman Scholar | Race | Commercial |
2018 | COCA-COLA | Eight VFX | Bon Viv | Superbowl Spot |
2011 | TOYOTA | Republic | Hatsune Miku – Drive | Commercial |
2011 | TOYOTA | Republic | Hatsune Miku – Bacon Wrapped HotDog | Commercial |
2011 | TOYOTA | Republic | Hatsune Miku – Sleep | Commercial |
2011 | TOYOTA | Republic | Hatsune Miku – On Set | Commercial |
2011 | TOYOTA | Republic | Hatsune Miku – Leek | Commercial |
2010 | SCRABBLE | Buck | Scrabble Online | Commercial |
2010 | BREYERS | Imaginary Forces | Marshmallow Man | Commercial |
2010 | BREYERS | Imaginary Forces | Cherubs and Cookies | Commercial |
2010 | OCEAN SPRAY | Zero FX | Fruit Stand | Commercial |
2010 | MICROSOFT | HAUS | Shiny | Commercial |
2009 | HONDA | Elastic | Squirrel – Crosstour | Commercial |
2009 | HP | Stardust | Music | Commercial |
2008 | SOY JOY | Brand New School | Battle of the Beans | Commercial |
2008 | TMOBILE | Giant Steps | Sunday Drive | Commercial |
2008 | BDA | Engine Room | Best Design of the Year | Commercial |
2008 | STOLICHNAYA | Psyop | Airship | Commercial |
2006 | MOUNTAIN DEW | Digital Domain | Amp Energy Drink | Commercial |
2006 | COCA-COLA | Digital Domain | Drops | Commercial |
2006 | REAL ESTATE DOT COM | Digital Domain | Newspaper | Commercial |
2006 | JOHNSON AND JOHNSON | Digital Domain | ACB Listerine Blue | Commercial |
2006 | WALT DISNEY CO. | Digital Domain | In the Park | Commercial |
2006 | WALT DISNEY CO. | Digital Domain | Toon Takeover | Commercial |
2006 | WALT DISNEY CO. | Digital Domain | Magic Box | Commercial |
2006 | WALT DISNEY CO. | Digital Domain | Wish | Commercial |
2005 | WALT DISNEY CO. | Digital Domain | Homecoming | Commercial |
2003 | GEICO | Rhythm and Hues | Gecko | Commercial |
2002 | CARTON NETWORK | Super 78 | Power Puff Girls | Video Game Cinematic Trailer |
2002 | KIDS CUISINE | Duck Soup Produktion | Ducks Play | Commercial |
2002 | 7UP INTERNATIONAL | My Active Driveway | Breakdance | Commercial |
1994-1995 | CARTON NETWORK | Wild Dog Studios | Bumpers | Commercial |
GAMES, AI, AND VR
My experience in gaming includes facial systems, character animation, and cinematic development for AAA titles like Assassin’s Creed, Red Dead Redemption, and God of War III. I’ve also worked in virtual humans and AR/VR storytelling environments for clients like the US Army and Google.
2018 | Oddfellows | AR Stickers | Commercial | |
2010 | US ARMY | Institute for Creative Technologies | Sim Coach – Bill Ford | AI Virtual Human |
2009 | UBISOFT | Imagemetrics | Assassin’s Creed II | Facial Animation for Video Game and Cinematics |
2009 | EA MONTREAL | Imagemetrics | Army of Two: 40th Day | Facial Animation for Video Game and Cinematics |
2009 | BIZARRE CREATIONS | Imagemetrics | Blur | Facial Animation for Video Game and Cinematics |
2009 | SONY SANTA MONICA STUDIO | Imagemetrics | God of War III | Facial Animation for Video Game and Cinematics |
2009 | ROCKSTAR | Imagemetrics | Red Dead Redemption | Facial Animation for Video Game and Cinematics |
2008 | REGAL ENTERTAINMENT | Amalgamated Pixels | City of Dreams Macau – Dragon’s Treasure | VR Ride Film |
2000 | TAKE TWO INTERACTIVE | Angel Studios | Oni II | Video Game |
2000 | CAPCOM | Angel Studios | Dino Crises III | Video Game |
2000 | ROCKSTAR | Angel Studios | Red Dead Revolver | Video Game |
2000 | INFOGRAMMES | Angel Studios | TRW Surf | Video Game |
1998-2000 | GT INTERACTVE | Oddworld Inhabitants | Abe’s Exoddus & Munch’s | Video Game And Cinematics |
MUSIC VIDEOS
I’ve brought stylized and performance animation to music videos for artists like Adele, The Black Eyed Peas, and Nelly Furtado, collaborating with directors including Matt Cullen and Anthony Mantha on visually experimental narratives.
2009 | MATT CULLEN – DIR | Black Eye Peas | Boom Boom Pow | Music Video |
2009 | ANTHONY MANTHA – DIR | Nelly Furtado | Maneater | Music Video |
2007 | MATT CULLEN – DIR | Adele | Chasing Pavements | Music Video |
SOFTWARE AND CONSULTING
I’ve consulted with studios and software developers—including Disney, SideFX, and Imagemetrics—to align technical tools with creative workflows. My consulting work often bridges artist experience with pipeline optimization and long-term scalability.
2018 | CG SPECTRUM | Curriculum Consultant | ||
2009 | IMAGEMETRICS | Six Games and Two Music Videos | Faceware Technology and Production Studio | Pipeline/Tech/Creative Consultant |
2009 | SIDEFX SOFTWARE | Houdini V9 | Make Software Artist Friendly | Character Specialist/Software Consultant |
2007 | USC – ICT | Virtual Human for PTSD | Virtual Human Department | Pipeline/Tech/Creative Consultant |
2008 | MOTION THEORY | Various Commercials/Music Videos | Charge with Improving Char Pipeline | Pipeline/Tech/Creative Consultant |
2008 | ZOIC STUDIOS | Fringe and KillZone 2 | Animation Production and Pipeline | Pipeline/Tech/Creative Consultant |
2002 | WALK DISNEY FEATURE ANIMATION | Gnomeo and Juliette | Animation Production and Pipeline | Pipeline/Tech/Creative Consultant |
ENTERTAINMENT AND RIDE FILMS
I’ve contributed to immersive and large-scale projection experiences for Disney Imagineering and Ferrari. These projects required custom pipelines, looped character performance, and architectural integration.
2019 | DISNEY IMAGINEERING | Mousetrappe | The Holiday Living Tree – Disney World | Ride Film |
2016 | FERARRI | Tau Films | Racing Legends Ferrari | Ride Film |
TEACHING AND INSTRUCTION
In addition to production, I’ve spent nearly two decades teaching character animation. I’ve developed curricula for USC, CG Spectrum, and iAnimate, authored the book Thinking Animation, and continue mentoring artists worldwide.
2006-2024 | THINKINGANIMATION | Book | Character Animation | Author |
2006-2024 | THINKINGANIMATION | Feature Animation Workshop | Character Animation | Mentor |
2011-2024 | IANIMATE.NET | Feature Animation Courses | Character Animation | Instructor |
2024 | BRASSART | Feature Animation Workshop | Character Animation | Mentor |
2018 | CG SPECTRUM | Feature Animation Workshop | Character Animation | Curriculum Development |
2011-2018 | USC – SCA – DADA | BA and MFA Curriculum | Character Animation | Professor |
2007-2009 | GNOMON SCHOOL OF VFX | Feature Animation Courses | Creature Animation | Instructor |