ANGIE JONES | animator | artist | supervisor |educator

FILMOGRAPHY

2016
Zhenjian Film Studio – Previz Animator: Feature

2013
OLD MONK STUDIOS – Lead Character Animator: Feature

2012
SONY PICTURES  – Sr Character Animator: “Smurfs”

2010
THIRD FLOOR – Character Animator: Smurfs Movie Previz
METHOD STUDIOS – Character Animator: “I’m Here”

2007
ASYLUM FX – Digital Animator: “National Treasure 2”

2005 / 2006
DIGITAL DOMAIN –  Various Roles
FX Animator: “Stealth”
Character Animator: “Zoom”
Character Animator: “The Hitcher”
CAFÉ FX – “Pan’s Labyrinth” – Character Animator

2004
LUMA PICTURES – Lead Character Animator: “The Cave”
ASYLUM FX –  Character Animator: “National Treasure”

2003
RHYTHM AND HUES – Various Roles
Sr Character Animator:
“The Chronicles of Narnia”
“Scooby Doo 2”
“Garfield’
CINESITE – various Roles
Character Animator: “XMEN 2”
Lead Character Animator: “Freddy VS Jason”

2002
DISNEY FEATURE ANIMATION – 
Animation/CG Pipeline Consultant: “Gnomeo and Juliette”

2001
SONY PICTURES – Character Animator: “Stuart Little 2″


Commercials/TV

2011
BUCK LA – Senior Character Animator: “Scrabble Spot”
REPUBLIC STUDIOS – Animation Lead: “Hatsune Miku” Toyota

2010
ENTITY FX –  Senior Character Animator: Pitch for TV show
CREATIVE CAPERS – Sr Character Animator: Pitch for TV show
IMAGINARY FORCES –  Senior Character Animator: Breyers Spots
MADE IN HAUS – Senior Character Animator: Microsoft Interactive
A52/ELASTIC – Senior Character Animator: “Squirrel” Honda

2009
STARDUST – Character Animator: “HP Laser Printer Spot”
ZOIC STUDIOS – Animation Supervisor: “Fringe – Transformation”

2008
BRAND NEW SCHOOL – Animation Lead: “Soy Joy Bar”
ENGINE ROOM FX/DESIGN – Animation Lead: “BDA Awards”
PSYOP – Animation Lead: “Stoli Commercial”

2007
MOTION THEORY/MIRADA- Animation Supervisor: Nike & Verizon
SEA LEVEL – Lead Character Animator: Popsicle Spots

2005 / 2006
JIM HENSON STUDIOS –  Character Animator: “Skrumps” TV
DIGITAL DOMAIN – 3 years working in various roles
Animation Supervisor: “Disney 50th Anniversary Spots” (5)
Character Animator: “Disney 50th Homecoming”
Character Animator: “Coca-Cola Drops Spot”
Character Animator: “RealEstate.com Spot”
Character Animator: “Yahoo/Earthlink Spot
Character Animator: “ACB Listerine”
Animation Supervisor: “Aspen Chrysler Spot”
Animation Supervisor: “Amp Energy Drink”

2004
ASYLUM FX – Character Animator: Nintendo Game Boy

2003
RHYTHM AND HUES – Sr Character Animator: Geico Gecko Spots

2002
DUCK SOUP PRODUCKTIONS – Character Animator: Kid’s Cuisine
COLORADOFX – Character Animator: Smart & Final
MYACTIVEDRIVEWAY/BBDO – Character Animator: “7up Pitch”

1994-1995
TANNERMARK– 2D/3D Animator: Reality Check TV Show
ALAN STECKER VIDEO – 3D Artist: Various TV productions
BIG MOUTH POST– 3D Artist: Cartoon Network Bumpers
COCA-COLA USA – Graphic Designer: Corporate Presentations


GAMES

2009
IMAGE METRICS – Animation Director:
Oversee, recruit and lead 50 artists on 12-20 projects each month
including film, games and commercials using Maya, Max, XSI,
and Houdini. Set the bar for all assets and art direction ensuring
client’s creative vision and direction are met.
Animation Director: Blur, Activision
Animation Director: Assassin’s Creed III, Ubisoft
Animation Director: Grand Theft Auto IV, Rockstar
Animation Director: Army Of Two, EA

ZOIC STUDIOS –  Animation Supervisor: “KillZone2”

2002
SUPER 78/CARTOON NETWORK – 
Lead Character Animator: “Power Puff Girls Video Game Cinematics”

2000
ANGEL STUDIOS – Animation Director of all in-house games
Lead Artist : “Oni II”
Lead Artist : “Smugler’s Run”
Lead Artist with CAPCOM Japan: “Dino Crises III”
Lead Artist with CAPCOM/Rockstar: “Red Dead Revolver”
Lead Artist: “TRW Surf Video Games”

1998-2000
ODDWORLD INHABITANTS

Character Animator: “Abe’s Exoddus Video Game Cinematics”
Character Animator: “Munch’s Oddysee Video Game Cinematics”

1995-1998
THE LIGHTSPAN PARTNERSHIP –
Character Animator: PSX Children’s Educational Video Games (25)
At Lightspan Adventures we designed, programmed, produced,
marketed and sold the games in house, from San Diego with over
400 employees. The games were only sold to schools
and packages cost anywhere from $20k-$50k, but most or all
of that cost was usually covered by education grants.
In the end there were hundreds of games produced.
str.at.e.s.
Quaddle
Calamity
Timeless Jade Trade
K9.5
KazMania
Timeless Math
Cosmic Cookoff
Faire Games
The Quaddle Family Mysteries
P.K.’s Place
Math on the Move!
Maya Adventure
Stay and Play
Creative Camp
The Case of the Scarce Scarab
Creative Journey
Mona Moki
Road Writer
Liquid Books
The Three Decoders


PIPELINE/SOFTWARE CONSULTANT

CONSULTING:
Everyone needs a little help with the challenges that production brings and the tools artists use. I have consulted on pipeline structures for feature films with Disney, Motion Theory, Angel Studios, Zoic Studios, Image Metrics, The Institute for Creative Technologies at USC, and Side Effects Software.

In addition to character animation, my strengths include:
— leadership, mentoring and building/staffing of animation teams
— pipeline consulting, internal file systems and structures, pipeline and cg tool design
— organization of shows – film, game television and commercial
— creative development, pitches, and original content
— pre-visualization and early development of motion and character personalities
2010
USC INSTITUTE FOR CREATIVE TECHNOLOGIES – Animation Consultant/Character Specialist
SIM COACH: The SimCoach project is developing virtual human support agents to serve as online guides for assisting military personnel and family members in breaking down barriers to initiating the healthcare process.

2009
IMAGE METRICS – Animation Consultant:
Training.
Rig reviews.
Business Development.
New Market Strategies.
Tech Product Marketing.
Artist fFriendly Tech.

ZOIC STUDIOS – Animation Pipeline Consultant:  Studio growth specific to character animation.

2007
SESI – Character Animation Specialist: Assistant in artist friendly Houdini character toolset for version 9”

2002
DISNEY FEATURE ANIMATION – Animation/CG Pipeline Consultant: “Gnomeo and Juliette”


ACADEMIC EMPLOYMENT

2016
UNIVERSITY OF SOUTHERN CALIFORNIA
Full Time Professor of Practice in Cinema | MFA Mentor
• Full-time Professor 2013-Present | 3/3 Load
• Adjunct Faculty from 2011-2013 | 2/2 Load
• Actively participate in departmental and university-wide committee work that includes curriculum development, student advising, and community service.

Classes Taught:
• CTAN 102 Introduction to the Art of Movement
• CTAN 202 Advanced Animation Techniques
• CTAN 301 Introduction to Digital Animation
• CTAN 301L 3D Character Performance Animation
• CTAN 305 Professionalism of Animation
• CTAN 330 Animation Fundamentals
• CTAN 401A & B Senior Project
• CTAN 450B Animation Theory and Techniques
• CTAN 496 Directed Studies
• CTAN 522 Animation Department Seminar
• CTAN 547 Animation Production I
• CTAN 593 Directed Studies in Animation
• CTAN 563 Advanced Computer Animation
• CTAN 549A & B Graduate Thesis Advisor

2015
UNIVERSITY OF SOUTHERN CALIFORNIA
Full Time Professor of Practice in Cinema | MFA Mentor
• CTAN 102 Introduction to the Art of Movement
• CTAN 202 Introduction to 3D Character Animation
• CTAN 301L 3D Character Performance Animation
• CTAN 450b Animation Theory and Techniques
• CTAN 496 Directed Studies
• CTAN 549A & B Graduate Thesis Advisor

Committee Responsibilities Include:
• Faculty Advisor Concept Art Club, SCA, USC
• Faculty Advisor Painting Landscape Club, SCA, USC
• USC ACM Siggraph Speaker
• SCA Curriculum Committee

iANIMATE.net – Instructor
• WS5 Full Body Acting

2014
UNIVERSITY OF SOUTHERN CALIFORNIA
Adjunct Faculty | MFA Mentor
• CTAN 202 Introduction to 3D Character Animation
• CTAN 301L 3D Character Performance Animation
• CTAN 450b Animation Theory and Techniques
• CTAN 549A & B Graduate Thesis Advisor
iANIMATE.net
Instructor
• WS3 Advanced Body Mechanics
• WS4 Facial Acting and Dialog

2013
UNIVERSITY OF SOUTHERN CALIFORNIA
Adjunct Faculty | MFA Mentor
• CTAN 202 Introduction to 3D Character Animation
• CTAN 301L 3D Character Performance Animation
iANIMATE.net – Instructor
• WS3 Advanced Body Mechanics
• WS4 Facial Acting and Dialog
• WS5 Full Body Acting

2012
UNIVERSITY OF SOUTHERN CALIFORNIA
Adjunct Faculty | MFA Mentor
• CTAN 301 Intro to CG Animation
iANIMATE.net – Instructor
• WS3 Advanced Body Mechanics
• WS4 Facial Acting and Dialog
• WS5 Full Body Acting

2011
UNIVERSITY OF SOUTHERN CALIFORNIA
Adjunct Faculty | MFA Mentor
• CTAN 301 Intro to CG Animation
iANIMATE.net – Instructor
• WS3 Advanced Body Mechanics
• WS4 Facial Acting and Dialog

2006-2009
LA FILM SCHOOL – Advisory Board member

2009
GNOMON SCHOOL OF VFX
Instructor: Char Anim 3 and Creature Animation I Courses

2008
GNOMON SCHOOL OF VFX

Instructor: “Char Anim 3 and Creature Animation I Courses”
2007
GNOMON SCHOOL OF VFX
Instructor: “Creature Animation I Course


technical writings and speaking engagements

Member of Advisory Board at LA Film School, LA, CA, Jan, 2006-09
Speaker at Gnomon – Career Strategies, LA, CA, July, 2006
Speaker at Disney Features – Bridging the Gap, LA, CA,  June, 2006
Author of Thinking Animation, LA, CA, June, 2006
Speaker at Comicon – Creating Believable Characters, SD, CA, March 2003
Speaker at LA Siggraph Chapter – Panel Job Survival, LA, CA, February, 2003
Speaker at VES – Your Career Support Team, LA, CA, July, 2002
Instructor at Dhima Institute – Char Animation, LA, CA, February, 2000
Author of the 3D Studio Max R3 Animation Book, LA, CA, March, 1999
Speaker at GDC – Facial Systems, San Francisco, CA, June, 1998
Co-author Inside 3D Studio Max R2 Vol. III, LA, CA, May, 1998


EDUCATION

2015 Laguna College of Art + Design, M.F.A. Painting, Presidential Scholar
2009 LA Figurative Art Academy, Head Drawing – Nathan Fowkes
2008 American Animation Institute, Animation Guild Life Drawing – Karl Gnass
2008 Kline Art Academy, Foundations in Classical Painting – Cheryl Kline
2007 LA Figurative Art Academy, Academic Gesture Drawing
2004 Bang Improv Studio, Improv Classes 1–4 and Master class
2003 Rhythm and Hues, Life/Animal Drawing – Glen Vilupu
2001 Sony Pictures Imageworks, Life Drawing for Animators – Karl Gnass
2000 Ed Hooks Acting and Improv, Acting for Animators
1994 Atlanta College of Art, B.F.A. Electronic Arts/ Drawing, Presidential Scholar


EXHIBITIONS | AWARDS |ACADEMIC SERVICE | BIBLIOGRAPHY |RESEARCH

EXHIBITIONS

SELECTED SOLO EXHIBITIONS

2014                       Participating Perception, Prohibition Gallery, Culver City, CA
2014                       About Face, Barbara’s @ The Brewery, Los Angeles, CA

SELECTED GROUP EXHIBITIONS

2015                       Beyond Animation, Ball State University – Atrium Gallery, Muncie, IN
2015                       Emerging Masters – MFA Show, Laguna College of Art and Design, Laguna, CA
2015                       Q Art Salon, Rising Stars – LCAD MFA Thesis Show, Santa Ana, CA
2015                       BOTart – WestEdge Design Fair, Santa Monica, CA
2014                       Helms Bakery Pop Up Remix, Saatchi and Aphrochic, Culver City, CA
2014                       The Skull Show, Bedford Gallery, Walnut Creek, CA
2014                       Of History and Hope, Flower Pepper Gallery, Pasadena, CA
2013                       Hounds of Love, Cella Gallery, Hollywood, CA
2012                       MFA Exhibition, Laguna Art Museum, Laguna Beach, CA
2012                       Full Deck, Robert V. Fullerton Art Museum, San Bernardino, CA
2011                       Full Deck, Museum of Art, South Bend, IN
2011                       Full Deck, Rockford Art Museum Rockford, IL
2011                       Full Deck, Vision Gallery, Chandler Center for the Arts Chandler, AR
2010                       Full Deck, Bedford Gallery, Walnut Creek, CA
2010                       From Within The Shadows, New Puppy Gallery, Los Angeles, CA
2008                       Visual Amalgam, James Gray Gallery, Los Angeles, CA

AWARDS AND RECOGNITION

2014             Dean’s List. Laguna College of Art and Design, MFA – Painting, Laguna Beach, CA
2010             LCAD Merit Scholarship. Laguna College of Art and Design, Laguna Beach, CA
1994             Dean’s List. Savannah College of Art and Design, BFA – Electronic Arts, Atlanta, GA

ACADEMIC SERVICE

2015           Faculty Advisor Concept Art Club, SCA, USC
2014           Faculty Advisor Painting Landscape Club, SCA, USC

SELECTED BIBLIOGRAPHY AND INTERVIEWS

2014             Featured Class Demo          iAnimate Lab No 35 – Youtube          “Lecture – Progressively Breaking Joints”
2012             Featured Column                 3D Ark Demo Reel Advice                  “Reel Advice”
2001             Interview                               The Scratchpost Interview                 “Artist Spotlight”
2001             Interview                               Women In Animation                          “Artist Spotlight”
2003             Interiew                                 GIG News                                               “Career Features”

Fine Art

10.26.2015 – Facets of Perfection: The Low-poly Art of Angie Jones, By Scott McGrath, I Paint My Mind
08.21.2015 – Angie Jones – Los Angeles, California, by Frank Juarez Gallery and Greymatter Gallery 365Artists/365Days
01.26.2015 – Transcendent Show Review, By Timothy Norris, LA Weekly
01.24.2015 – The Digitally Inspired Paintings of Angie Jones, By Sanne Van Daele, Online Galerij
11.17.2014 – A Tour of AphroChic’s Stylish Show Home at Helms Bakery, By Jessica Isaac, Apartment Therapy
10.01.2014 – The Brush Pixel, By Cristobal Paez, Verboten
08.11.2014 – A Studio Visit with Angie Jones, By Jaklin Romine, Platinum Cheese
07.02.2014 – Angie Jones: Featured Artist, Get Inspired Magazine
05.29.2014 – Angie Jones: About Face, By Akeem K. Duncan, a Quiet Lunch
05.19.2014 – Angie Jones: Painting, By Nick Sellek, For Example Magazine
09.23.2013 – Barking About the Artists in “The Hounds of Love”, By Christine Zeiger, Arts & Entertainment, Examiner
05.05.2013 – Angie Jones Interview By Lisa Gray, Artist Interviews, The Palette Pages
01.09.2013 – Angie Jones: Feature, Catapult Art Magazine, 0113.v17

RESEARCH PUBLICATIONS

Participating Perception, Thesis Submitted to the Faculty of Laguna College of Art & Design by Angie Jones In Partial Fulfillment of the Requirements for the Degree of Master of Fine Arts of Master of Fine Arts – May 11, 2015

Master Thesis: Participating Perception https://www.academia.edu/17278330/Participating_Perception

RECENT PUBLICATIONS/BOOKS

Thinking Animation: Bridging the gap Between 2D and CG (Boston, MA: Cengage Learning PTR; 1 edition, June 16, 2006)
3D Studio MAX 3(r) Professional Animation, Textbook (San Francisco, CA: New Riders Press, February 18, 2000)
Inside 3D Studio Max 2, Vol. 3: Animation (San Francisco, CA: New Riders Publishing, June 1998)