Hello. I’m Angie Jones, currently Assistant Professor at USC Schoool of Cinematics Arts – Division of Animation and Digital Arts in Los Angeles, CA. I am an exceptionally driven leader, artist, author, and educator with extensive technical and creative production experience. Since 1994 I have created animation for 17 features, 40 commercials, and 38 AAA video games. My work includes Oscar-winning films, two Clios, and one VES award. I earned a BFA degree in Electronic Arts from the Atlanta College of Art and Design and an MFA in Painting from Laguna College of Art + Design. I have written three books on animation and taught at several institutions in the Los Angeles area including Gnomon School of VFX and iAnimate. I teach character performance animation, professionalism in animation including career strategies for emerging animators, and animation theory and techniques working towards independent filmmaking. I also post regularly on my animation resource site – Thinking Animation on these topics.
BIO: Angie Jones is an artist and animator specializing in computer-generated character and creature animation. As an animation director/supervisor and lead animator, she works closely with directors and VFX supervisors to design character performances and sequences for major motion pictures, commercials, and games since 1994. She enjoys the challenge of moving between the “sweet and endearing” and the “evil and deadly.” Her film and commercial work include Oscar-winning films, two Clios, and one VES award.
Angie started her career working in video games including Oddworld: Abe’s Exoddus, Dino Crises 3 and Red Dead Revolver, followed by a successful career working on features such as VES (Visual Effects Society) Award Winning “Stuart Little 2,” Spike Jonze’s short film “I’m Here,” Academy Award-winning film “Pan’s Labyrinth,” “Xmen2” and “Smurfs.” She has created animation for film, music videos, television, ride films, games, virtual reality, simulation experiences and commercial projects at various studios including Buck, USC Institute of Creative Technologies, Walt Disney Feature Animation, CAPCOM, Angel Studios, Sony Pictures Imageworks, Method Studios, Mirada/Motion Theory, The Third Floor, Brand New School, Digital Domain, Asylum FX, Cinesite, Psyop, Rockstar Games, Oddworld Inhabitants and Rhythm and Hues. Her clients range from MSN, Geico, Stolichnaya, Toyota, Honda CrossTour, KIA, T-Mobile, Disney, and Coca-Cola. Angie has also written three books on animation and taught at several institutions in the Los Angeles area including Gnomon School of VFX and iAnimate.
Angie earned a Bachelor of Fine Arts degree in Electronic Arts from the Atlanta College of Art and a Master of Fine Arts in Painting from Laguna College of Art + Design. She has also studied classical painting and drawing at the Kline Academy and Los Angeles Figurative Art Academy. Angie is an Assistant Professor at the University of Southern California at the John C Hench Animation & Digital Arts School of Cinematic Arts and advises with the undergrad and MFA candidates on senior thesis projects. Her most recent animation book is called “Thinking Animation: Bridging the Gap Between 2D and CG” and she routinely writes for her popular animation blog (carrying the “Thinking Animation” namesake).
Angie’s personal work has been exhibited nationally, including Ball State University Atrium Gallery, Laguna Art Museum, Prohibition Gallery, Flower Pepper Gallery, Bedford Gallery, Beverly Hills Arts Show, Cella Gallery, Fullerton Art Museum, and The Chandler Center for Art in Arizona, Rockford Art Museum and James Gray Gallery. Her artwork has been published in LA Weekly, Apartment Therapy, Platinum Cheese, Quiet Lunch, Get Inspired, Examiner, and The Wall Street Journal. Angie lives in downtown Los Angeles where she spends time painting on enormous canvases.